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Coded Cultures - Presentations

The presentations of artists, researchers, curators and projects during the symposium “CODED CULTURES – Exploring Creative Emergences” are giving an inside look on creative practices and forms of organization explored by the participants.

The combination of projects, artist presentations and contextualized lectures by curators and producers from Japan, Austria and Europe on the intersection of different fields of creativity will be outlined in panel presentations and discussions.

Gaming 2.0
beyond play: a taxonomy of ludic artefacts
Lecturer: Aldo Tolino (AT)

Ludic artefacts are media-objects, which are produced by computer gamers. They may be produced by a single player or in a team of players. The manifestations of these user-generated media-artefacts are multifaceted, but their analysis has shown that they can be mapped into a taxonomy of ludic artefacts. The presentation introduces this taxonomy and connects them with artistic game projects and works of the artist.
Common Flowers (Bio-hacking and Open-sourcing)
Common Flowers (Bio-hacking and Open-sourcing)
Group: BCL (AT/JP)
Artists: Georg Tremmel Shiho Fukuhara

Common Flowers proposes a mechanism of bio-sharing. By freeing (‘jail-breaking’) the flower from its destiny as a cut-flower and establishing a feral and ‘natural’ population of blue carnations, the flower will be given a chance to reconnect to the general gene-pool and to join again the evolution through natural selection. Common Flowers hopes to touch is the question of patents on plants and on life-forms in general. In particular what form of legal protection for their plants was granted and if the act of multiplicating plant cells constitutes a violation of Suntory’s rights on the plant. Must this be considered an act of Bio-piracy or freeing prisoners?
Craving
Craving
Artists: Bernhard Garnicnig, Gottfried Haider (AT)

In their presentation the artists will talk about the project Craving. The two artists set up a site specific spatial sound composition in the public space of Vienna’s Donaucity district. The composition of sound and speech unfolds while listeners individually wander the outskirt high-rise area, wearing headphones and a GPS-equipped computing device that renders binaural sound as if it was around them. The project is based on their self-developed software Global Player. During the festival this project will be performed on several days (please see program).
Interfaces and Programmable Reality
Physical Interfaces and Programmable Reality
Lecturer: Ivan Poupyrev (RU)

I will talk about emerging areas of user interface design that aim at combining computing and the real world into seamless interaction experiences. I will focus on two basic approaches. The first is to enhance user interfaces with real-world qualities. In one example, we used physical bending as a primary interaction technique for flexible computers. The second approach is to enhance everyday objects and environments with digital properties, such as overlaying them with CG images, creating augmented reality experiences.
moids 2.0 - acoustic emergence structure
moids 2.0 – acoustic emergence structure
Artists: Kazuki Saita Hiroko Mugibayashi Soichiro Mihara (JP)

The ‘moids project’ started in 2004 by Kazuki Saita, Soichiro Mihara,Hiroko Mugibayashi. The ‘moids Project’ is inspired by a lecture given by Dr. Moog about an invisible energy field related to acoustics. After pursuit of our several acoustic experiments, we came to focus on acoustic emergence as a result of an organic and decentralized process. In ‘moids 2.0′, we want to construct a mass of a single function units to explore the acoustic variations that can emerge in the structure. Compared to a single unit, how different will the acoustic emergence be? The moids project is one of the main research themes of Kinoshita Lab.
Sta-colla and Nicodama
Sta-colla and Nicodama
Artist: Ryota Kuwakubo (JP)

My common aim is not to finish creating the gadget itself, but to create and share new ideas. In this presentation, I’m going to talk about my two recent projects, Sta-colla and Nicodama, the former is a robot with 4 legs – radio-controlled by 2 persons, exploring how to walk. The latter is a pair of electronic eye balls which you can put on some of your stuff – it starts to blink to make the host “alive”.
Takahiro Kaneshima - Far East Contemporaries
Far East Contemporaries
Lecturer: Takahiro Kaneshima (JP)

FEC founded in 2007 to provide the platform for artists who are active in East Asia. “ARTS” (Agent, Residence, Think-tank and Support) is the central core of our activities and all projects are artists’ production oriented. In my lecture, I am going to introduce East Asian contemporary art scene which I understand through working, researching, writing and supporting artists’ activities, such as “Under the Cheery blossoms and Indoor Hot Spring” project by Liu Xiaodong (2007, Yokohama), Hyatt Hotel Project by Liu Jianhua (2008, Shanghai), Platform Exhibition Project (2008, Seoul), “Discharge Mode to Order” project by Tsumura Kosuke and Kaneuji Teppei (2008, Yokohama), Media installation project by SHIMURABROS .(2008-09, Yokohama), AIR project between Yokohama and Beijing and “Contemporary airy crafts from Japan” exhibition which I am planning in the end of 2009, Taipei. This lecture will also give some chances to see the similarities and differences of Japan, China, Korea and Taiwan.
ToyGenoSonic
ToyGenoSonic
Group: Ludic Society
Artists: Margarete Jahrmann, Gordan Savicic, Phillip Lammer (AT)

ToyGenoSonic focuses on a metamorphosis of contemporary electronic toys, of unique codes attributed to objects and subjects, similar to a Genotype, and a Sonification of the Interaction of all its constituting elements as its Phenotype. It’s notation are moving patterns of players and unique RF-ID numbers of objects. These elements culminate in a “playsureveillance” sound pattern, performed by each player and by re-enacting the personal movements of players, dedicated to Athanasius Kircher, a historic master of public audio Surveillance toys.
How to design hallucinatory software<br />
(The Generator Tetralogy)
How to design hallucinatory software
(The Generator Tetralogy)

Artists: UBERMORGEN.COM (AT/CH/US)

By delegating a significant portion of work to a machine, the software allows UBERMORGEN.COM to give up, entirely or partially, on the element of artistic “intentionality”, which is substituted with the random factor much sought after by the avant-garde movements. Working from this basis, UBERMORGEN.COM programmed machines to generate injunctions, bank statements, interrogation protocols and medical prescriptions with varying results.
I prefer not to use predictable paths
I prefer not to use predictable paths*
Lecturer: Verina Gfader (FI)

The presentation interrogates the necessity of temporary frameworks and the precarious role of narratives within shifting territories, incorporating the risk of displacing one’s voice. Manifest in the project BorderXing by artist Heath Bunting, the author explores – by virtually participating in his performance or activist gesture – the emergence of virtual interzones of power, law, geography and friendship. These interzones not only question a certain in- and simultaneous exclusion inherent to the work, but further describe processes of the criticality of an artwork potentially taking place beside so-called cultural progress.

*Excerpt from a mobile phone text message from Heath Bunting to the author, 22-Aug-07 15:31, during Bunting’s project BorderXing, commissioned by Galerie im Taxispalais, Innsbruck.

X-RAY TRAIN - LUMIÈRE BROS to SHIMURA BROS
X-RAY TRAIN – LUMIÈRE BROS. to SHIMURA BROS.
Group: SHIMURABROS. (JP)
Artists: Yuka Shimura Kentaro Shimura

In our presentation we want to talk about our challenge with one of the historical constraints/codes of film production/motion imagery. All motion imagery taken by camera is 2 dimensional though crucial developments in film have been made since ‘Arrivée d’un train à la Ciotat. Shimurabros. not unlike the first pioneers Lumiere bros., approach from a fundamentally different perspective to extend film beyond the 2 dimensional limit.
Bairdcast Media: A History of Machine Translation
The execution of Mary
Artist: Yuko Mohri (JP)

In her presentation Yuko Mohri’s will talk about her installation-works and her personal view on the history of machine translation. By this means she concentrates on the application of physical phenomena in the research of media theory.
Mamoru: etude - a few notes
Performance: etude for everyday objects
(Lounge MUMOK)

Artists: Mamoru Okuno (JP)

The recent project “etude” is focused on the little sounds all around our daily life. Giving new “frame” to the everyday object, the transformation takes place in the minds of participants and even in their hands. Loop samplers give free form of structure to mamoru’s improvisation, and the use of contact mic and contact speaker enable him to weave found-sounds into the sound performance.
Toy Bending Workshop
Workshop: Toy Bending (Lounge MUMOK)
Group: 5VOLTCORE (AT)
Artists: Christian Gützer Emanuel Andel

Toys, tape-decks and similar objects will be disassembled, inspected and modified. Electronic devices will change their look as well as their function. In order to expand their acoustic capabilities they will be turned into sound machines by breaking and redesigning existing electronic circuits. Due to short-circuiting and redirecting the current new chaotic circuits emerge that create unpredictable effects to the device and it’s acoustic behavior.
Coded Cultures Yellow Corner