Ludic artefacts are media-objects, which are produced by computer gamers. Speedruns, Machinima-films or paper objects, which imitate game objects, could be given as examples. They may be produced by a single player or in a team of players. The manifestations of these user-generated media-artefacts are multifaceted, but their analysis has shown that they can be mapped into a taxonomy of ludic artefacts.
The presentation introduces this taxonomy and connects them with artistic game projects and works of the artist. Until now, very general categories like “machinima” made it very difficult to talk about player-created media artefacts. The presentation proposes 6 new categories for game artefacts (competition, construction, expression, performance, community and documentation; each containing 6 subgroups). With this new taxonomy of game-artefacts, it is now possible to systematically describe and discuss these ludic artefacts.
Aldo Tolino is a media-philosopher and media-artist. His work and research is focused on the intersections of media-theory, art and games, especially user-collaboration, social networks, player-created artefacts, as well as in-game activism. In 2008, he received a PhD from the University for Applied Arts Vienna. His area of expertise as a university professor and teacher are the topics media literacy and media design. As a freelance artist he explores digital and analog textures and has realized various game-based art projects.
- gaming-2-0.blogs.sonance.net – Blog of Aldo Tolino; The full research text (in German language, PDF-format) including many images and links can be found here.